bloggins net

mostly 3D and VFX reference and links

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nice commercial / design 3d artist

January 21st, 2010 · No Comments

http://www.pabloalfieri.com/

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edit artboards in illustrator

January 18th, 2010 · 1 Comment

i always forget where this is, but its now a tool in the toolbar. i’m not actually sure how to do multiple pages in the new illo…

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local kombucha teacher / provider

January 18th, 2010 · No Comments

how awesome is this. need to make my own kombucha, avoid the high cost (and environmental impact) of buying bottles.

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ZOIC Blog

January 13th, 2010 · No Comments

BAM

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alma - animated short

January 12th, 2010 · No Comments

this is quite disturbing. visually very nice, albeit DARK

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January 12th, 2010 · No Comments

a film by Alex Roman
amazing photorealistic CG - by one guy…

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kindle 2 contrast issues: fixes

January 11th, 2010 · No Comments

apparently i’m not the only one who thinks the screen is too low contrast. here are some solutions for the problem.

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center pivot in modo

January 10th, 2010 · No Comments

i always look for this basic command aka maya center pivot. in modo its a bit different - it’s Edit>Center to Bounding Box>Center and/or Edit>Pivot to Bounding Box>Center commands.

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how to get ultra-smooth geometry in C4D with splines and extrude nurbs

January 6th, 2010 · No Comments

change your Spline to Natural, and bump up the number of points significantly(200-250). The number of
points your deforming spline will affect the deformed object because it will be faceted/jagged
because there are not enough points. Next, go back to your ExtrudeNURBS object. In the Caps tab,
check the “Regular Grid” Box with the Type as Quadrangles. We set the Width to 5. Then on the Text
Object, change the Intermediate Points to Subdivided and the Angle to 1, and the Maximum Length 5m.
If the
primitives/ objects don’t have enough segments, they will be jagged. Up the segments (or group them and put
the null into a HyperNURBS).

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finally. an amazing/ awesome series of videos on maya/ mudbox workflow

January 5th, 2010 · 1 Comment

this has answered all my questions.

Steven Roselle, you’re awesome. your videos are awesome. thank you.

http://area.autodesk.com/blogs/stevenr/maya_mudbox_workflow_demo_part1

even the details on sculpting in maya, using the new soft-selection tools. so clear and concise. good reference to hot keys too.

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